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Captivating Crew (Commander: Outlaws of Thunder Junction)

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Captivating Crew (Commander: Outlaws of Thunder Junction)

{3}{R}: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
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Original: $0.35

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Captivating Crew (Commander: Outlaws of Thunder Junction)—

$0.35

$0.10

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{3}{R}: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.