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Seymour (Emissaries of Light) - Foil

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Seymour (Emissaries of Light) - Foil

When Seymour enters the field, choose 1 Forward opponent controls. If you have 3 or more Summons in your Break Zone, break it. T, remove 6 Summons in the Break Zone from the game: Seymour deals your opponent 1 point of damage.
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Original: $0.52

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Seymour (Emissaries of Light) - Foil—

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When Seymour enters the field, choose 1 Forward opponent controls. If you have 3 or more Summons in your Break Zone, break it. T, remove 6 Summons in the Break Zone from the game: Seymour deals your opponent 1 point of damage.