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Take Aim (Distorted Reflections)

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Take Aim (Distorted Reflections)

Target unit's next attack this turn gets +2 power. Class Bonus: That unit also gains ranged 2 until end of turn. (As long as that unit is distant, that unit's attacks get +2 power. Apply the additional effect only if your champion's class matches this card's class.)
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Take Aim (Distorted Reflections)—
$0.14

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Target unit's next attack this turn gets +2 power. Class Bonus: That unit also gains ranged 2 until end of turn. (As long as that unit is distant, that unit's attacks get +2 power. Apply the additional effect only if your champion's class matches this card's class.)